Join the Army they said…

Planet: Gallitzin, Federated Commonwealth

Spacial Grid: 132.75, -164.83

Time: 1100L, January 21, 3047


At the appointed hour, everyone starts making their way toward the Comstar conference room; like there rest of the starport complex it owes very little to aesthetics and features like the rest of the area. While its sharp industrial corners and fixtures are of a noticeably higher quality, as is the carpet and chairs around the large boardroom style table. Mounted at the head of the table is a projector and recording assembly, similar to what one might see in smaller private booths for sending personal messages across the vastness of space, this room obviously intended for a larger audience.


When everyone is seated the message blinking on the screen, “Please Stand By”, can click off before the recorded message flickers to life;


The screen lights ups with an older man in a grey jump suit, sporting a grizzled and poorly kept beard and hair both going to grey he looks up at the camera, clears his throat and speaks, “Greetings Mercenaries. This is your first official briefing for your company, besides all the indock and others requirements we’ve had you all put through.” He picks up a sheaf of papers, shuffles them for a moment and then looks up again, “Starting off, I was happy to be informed that you’ve all made it here to the rendezvous for this briefing. I’m happy to inform you that the charter for your company has been approved. As of now you are a registered asset of Kinetic Action Ltd, congratulations.”


Picking up another folder and leafing through it for a moment, “While some of the other handlers expressed concerns about your team’s ability to produce as viable asset, I’m encouraged by the spread of skills that you all bring to the table.” Closing the folder and looking up, “Croyd, since your resume is loaded with some of the wider skillsets, as well as several leadership positions, I’m appointing you the holder of your teams docket with the company. This will include the accounts and limited authority to accept contracts on the Kinetic Actions behalf. Use your judgement, failure will be paid out of your charters account with the company, as per normal. I can’t stress enough how many times a mercenary crews story has ended with them biting off more than they could chew, and dragging themselves back from a failed opportunity bloody and then abruptly penniless.”


With another cough to clear his throat, “Mr Graves, I’m happy to see your assignment to this team went smoothly. I expect to hear good things about this team in the near future, your abilities should greatly enhance that.” Another cough and the rustle of paper, “Miss Mackey, likewise I’m pleased to see someone of you impressive skill on the roster. There were no few number of attempts to poach you for one of the larger companies when your application was being considered. As I understand it however, your previous employment was less than generous about letting you depart with much in the way of gear. It seems that quartermasters are the same the galaxy over.”


Another folder flipped open and quickly preused, “Mr Yoritomo, we’re pleased to have with us as well, another veteran is always welcome in the company.  We pride ourselves on being able to offer a rewarding career change.” A last shuffle of papers and then a knitting of furry brows, “Miss Watts. I’ll confess, myself and several other handlers though your application was a jest in poor taste. However it seems that since you are here we are more than happy to have your own skills at the company’s disposal. Your team mates may be extremely appreciative of them as well.”


“Croyd, there’s a briefing packet attached to this transmission, it’ll contain all the relevant proofs and accounts for basic work. While there are many other assets in your location preparing to embark on the dropship that’s enroute, I’ve taken the liberty of finding your team something to do in the mean times. It seems we have an option to do the spaceport facilities a favor, and that is  something Kinetic Action would like to have in their pocket. The port has been having a considerable amount of theft happen from stocks and warehouses locally, with their private security insufficient to the task. The administration of the port has been up and down all the regular channels, and while they know roughly what’s causing it, the local authorities don’t seem interested in suppressing it. It seems a certain amount of rebellion and uprising is always in the blood there.”


“In short, the spaceport has offered a contract for your team to dissuade a local underworld boss, and union head (though we are told that’s much the same thing here) from having his underling pilfering the spaceport and its clients of materials; from copper wire, bottled water, or in one case a luxury vehicle that was awaiting transport offworld. Since the local constabulary are either not interested in doing their job, or in the pay of this man, they’ve decided to take advantage of our renting their facilities to muster several teams prior to embarkation.” He smiles at the video pick up and clears his throat again, “The terms are quite simple. You have until your drop ship arrives, six days from the date this briefing should arrive,  to find and ensure this individual will not trouble the spaceport and its facilities further. Its felt that removing the head will let the rest of the criminal entity fight itself for control over the organisation.” The man giving the briefing chuckles and reclines into his chair, “And if they find that that doesn’t entirely eradicate their problem, they’re always welcome to hire us again.”


Stacking the folders and shuffling them with a loud snap for effect, “the formal contract with terms and penalties is in the briefing documents, as well as some local intel. Do use your time wisely and prove my confidence in you correct. I’ll have a selection of offers available for your team when you make orbit in six days.” He gives the camera a last sober look, “Good luck.”


The screen clicks off showing Kinetic Actions logo and motto, ‘For Glory and Profit’

Glory and Profit™

Greetings brave mercenary,


You are here to embark on your first contract, to find Glory and Profit™ among the stars at the behest of your employers. It is not an easy task in the modern sphere, warfare has as ever kept apace with humanity’s need to quarrel with each other. Giant machines known as battle mechs stalk the modern battlefields, shaking the earth with every step. Life and death duels between aerospace pilots and dropships the order of the day to get them there. Sometimes the conflict is over land or politics, other times it’s for resources to feed the massive forges that churn out such fantastical warmachines. Sometimes you’ll be employed just so those paying you can have a little peace of mind and sleep safe in their beds.


The year is 3047, while things aren’t as good as the legends about the era of the Star League told in every pub and watering hole might have you believe, mostly they’re on the upswing. Even if this is “the good times”, there’s always work for your kind out there, someone always needs something done, and they’re willing to pay.


But first you should know where things stand, and for that, we have to look at the biggest starting point of the age; when humanity left is cradle.


Inner Sphere




The Inner Sphere is a region of interstellar space surrounding Earth to a radius of roughly 450 – 550 light-years, generally demarcated by the outer borders of the “Great Houses.” Within this region of about 2 million stars, there are approximately 20,000 inhabited planets. Beyond the Inner Sphere is the Periphery.


Colonization of the Inner Sphere began in 2108 when the Terran Alliance launched the first manned faster-than-light mission aboard the TAS Pathfinder. Between 2108 and 2235, the Terran Alliance colonized and ruled the first centralized interstellar government in human history, controlling more than 600 colonies within 120 light years of Terra.



As with all of human endeavors, there was war:


With the establishment of the five great houses, there were lines to be drawn and fought over. Raiding and ‘unsanctioned’ pirate activity was the norm, commerce raiding and the occasional destruction of entire towns and settlements. Eventually enough minds saw the need to put an end to this.


The Star League


Sprung from the more central planetary governments around terra and initially formed by what was known as The Terran Hegemony,  the Star league was arguably humanity’s highest point in recorded history.  All of the houses agreed that besides sniping at their neighbors and political rivals, the amount of pirate and unaligned factions doing the same were beyond manageable. Each of the houses agreed under the charter of the league to contribute material and personnel to its formation, and the upkeep of a standing defence force under the auspices of mutual protection.


For a quarter millennia it worked. Sciences and the standard of living rose, far more esoteric technology like the Jump drives and HPG communication, which enabled the movement and flow of information over vast distances were commonplace. Conflict was limited to far less random brutal raiding and destruction. Though rare, small scale conflicts continue, but under the firm understanding that many humanitarian accords were to be upheld. Violations were severely punished by the standing forces of the Star League. A prosperous peace reign, though rife with political intrigue and many shifts in power, for the common people it was a bountiful time, still remembered as utopian by modern standards.


As with all things, it wasn’t to last.


The Succession Wars


After a flurry of political moves by many of the houses, a slowly settling decay which affect all bureaucracies of staggering size, the League collapsed. Helped along by the death of its First Lord and nominal leader, the absence of an strong second and all the major houses agitating for more power and control, the League shattered.


Many of the defence forces returned to their home Houses and star systems, however in a shocking turn the bulk of the standing forces that oversaw and enforced peace through nearly 20,000 star systems rallied behind their leader and left. In one moment they turned their backs in disgust on the stagnant system that had failed to maintain control over the politics and policies of the League, and the houses that perpetually sought to sink yet another of their claws into the systems in place. As one the Star League Defence Forces left the Inner Sphere in a mass exodus, leaving the houses to squabble over the remains of the systems, fighting for the nominal throne of the Star League.


This is widely accepted as the beginning of the succession wars.



The reasons for all of the ensuing conflicts, and there are many many more beyond counting that are not mentioned, could fill books and employ scholars for lifetimes. Even distilling the 250 years of chaos and hell that ensued into just four conflicts doesn’t cover the gravity of what was lost. Humanity regressed.


Hundreds of billions of lives perished in several decades long conflicts. Technology, precious knowledge and infrastructure were lost. The ability to communicate across the vast tracts of interstellar space became rarer and more costly. Traveling suffered as well, and with it comerces dwindled as every nation sought to control or curtail the use of jump ships. Numbers of them beyond counting were destroyed in the fighting, along with pitched battles fought over their rarer shipbuilding facilities rendering them fewer still until even amid the chaos all factions agreed to no longer target them.


Since the end of the fourth succession war there’s been an uneasy peace in the wider galaxy. Tensions are high but over the last twenty or so years it has remained largely uneventful. With less need to fight for its survival or ideals humanity has begun the long upward climb back to its former glory, discovering or rediscovering lost technology and locations, once again trying to bring about the prosperity of the past before the next inevitable conflict.


This brings us to Now. 3047, and things are relatively stable, measured in the sense no one has had to redraw any of the maps for close to twenty years.

Welcome to the Inner Sphere mercenary.


For Glory and Profit.™

Witness Me! – 31 Oct 2015

Greetings, Monster Meat!

Sorry it took so long to post this. I saved as draft and then went on vacation without publishing it. Super long post today, so here we go!

In our extra-special Halloween episode, the party found themselves with an invitation to enter the Iron Hold as a part of Raskurro’s merry band of cannibals. The party arrived with six members of The Fighting Nexu mercenary company posing as slaves in the hopes of claiming the significant reward promised by their employers. They were greeted by Gassan, Raskurro’s right-hand and the individual that met Theed outside of Raskurro’s ship.

Having met the slaving outfit at the specified location, staff of the Iron Hold arrived precisely on time in a small convoy of two prisoner transportation landspeeders. They loaded the first speeder with all of the slaves provided by Raskurro and company. They were then directed onto the other speeder, outfitted with an extremely well-appointed interior that even included refreshments and a large cushion for Hutt comfort. All guests including the party were required to stash their weapons in a lockbox, but Theed managed to convince the guards to allow him to maintain possession of his vibrorapier, charming them with stories of its sentimental value as a family heirloom.

Before long, the speeders arrived at the gate of the Iron Hold. Guests and slaves alike were unloaded from their speeders as the great gates opened and a man who identified himself as the Warden appeared within a cluster of guards. The Warden delivered a speech to greet his guests, while the slaves were being escorted to their temporary pens and the lockbox containing the party’s gear was stashed in safe room. The Warden promised a preview of the fights to come, and along with his guards led the party and the remainder of the guests to the Shockboxing arena, though on this night it would be used for a more vicious affair. In the center of the arena stood a Wookiee with a vibroaxe in each hand. In the cages attached to the arena were five slaves, sent to fight for their freedom against the reigning champion as punishment for their insubordination. The bell sounded and the cages were opened, but the prisoners were unable to coordinate their attack and one by one fell to the rage and violence of the Wookiee.

During the fight, all party members but Gareth (who was fascinated by the spectacle before him) noticed an extremely well dressed Twi’lek woman approach Dasha, who froze in her presence. She said something that made Dasha lower her head, and then brushed some makeup from one of Dasha’s lekku (headtails) revealing a scar and a tattoo. She said something with a sharp look on her face, and walked away.

Following the brief and bloody fight, the Warden had the guests escorted to their quarters which, though luxurious and spacious, were in reality a retrofitted cell block that locked only from the outside. This was not done with any ill-intent, but rather just making the best use of the resources at hand. Two guards were posted outside the cell block door and the party was permitted time alone to rest. Pouring some drinks and discussing Dasha’s encounter, it was revealed that she was in fact a slave prior to connecting with the party on Nar Shaddaa. She escaped without completing her servitude and had been on the run since. The woman that approached her at the fight is, in fact, her owner.

During the conversation, Theed saw a shadow move rapidly across the door of the party’s private quarters. Going into the hall to investigate, he saw nothing. Before he could re-enter the room, he was hit on the head by something unseen. Explaining to the rest of the party that he was attacked, they headed back to their quarters for safety.

Some time later the prison alarm system sounded and the primary power turned off. With emergency lights flickering inconsistently and the sound of blaster fire through the walls, the group decided to check on Raskurro and crew in their own private quarters, across the cell block hall. Receiving no answer to their knocks, the group entered the quarters only to find both Raskurro and his guards dead with holes burned through their chests. Gassan was nowhere to be found.

As they exited the quarters, a skittering sound emanated from within the ceiling above their heads and periodically continued, following the party as they moved. Unable to determine the source of the sound or find anyone else alive, the party opted to leave the cell block. As they approached the blast door, they were able to see a partially-mutated guard in the control room. Knocking on the blast door yielded no results, so R0-81T and Gareth set to work unlocking the blast door from the inside. As they started, a ceiling panel burst open and mutated creatures later identifed as Rakghouls poured into the cell block and attacked Theed and Dasha. The group did eventually manage to destroy all six creatures, but not before Dasha took a significant claw attack. Eventually getting the door unlocked and pushing it open slightly, Gareth grabbed a blaster rifle from a dead guard and started firing into the mass of monster flesh. The fight terminated with Dasha cutting down two ghouls with a kitchen knife, while R0-81T punched the head of a Rakghoul clean off, only to have it strike another mutant on the ceiling causing it to fall onto a pile of debris.

Finding themselves momentarily safe, the crew of The Encounter decided to exit their cell block while they had the chance, and head to the armoury so that they could pick up their gear. Unable to remain undetected by the Rakghoul hordes in the main yard, the party was chased into the armoury and managed to slam the door behind them just in the nick of time. A quick hack opened the lockbox, and their weapons were recovered. However, the group now found themselves trapped in an armoury with rakghouls swarming the other side of the only door.

After some deliberation, the party decided it was time to hit the air ducts. If vicious bloodthirsty mutants could traverse them, then why couldn’t sentient outlaws as well? They climbed up into the ducts and made their way single-file over the yard, stopping periodically to view the chaos of blood, claws, and blaster fire below. Eventually however, they reached a four foot gap ripped into the duct and were forced to attempt to traverse it without plummeting to the ground below. Gareth was the first to try to cross, but managed to slip on the slick metal and fall through the gap, landing on a dead rakghoul on the catwalk below and knocking the wind from his lungs. Theed lowered a rope to help Gareth climb up, and R0-81T climbed over its teammates and across the gap to the other side of the duct.

Seeing the raw, sentient equivalent of a fishing lure on the end of a line, a group of rakghouls charged towards Gareth. R0-81t managed to take down some from a distance, but one ran across the underside of the air duct and made it to the gap just as Gareth was retrieved. The rakghoul lashed out and managed to get its claws into Theed before R0-81T could blast it. Feeling an immediate burning in the claw wound but otherwise unharmed, Theed shook himself off and the party continued through the duct to the other side of the vent, over the guard barracks.

Jumping down under threat of blaster fire, the party explained to the residents of the barracks that they were on their way to the Warden’s office so that they could determine the location of their primary objective – Gareth’s cousin. During this negotiation, Dasha noticed one of the guards sweating and flushed; common symptoms of poisoning. Opting to not take any chances with one of their own mutating into a rakghoul, the remainder of the guards threw their colleague over the catwalk and onto the floor below. Using this opportunity, the party convinced the guards to provide the location of the Warden’s office and draw a crude map of the facility. The guards, however, refused to accompany the party and instead chose to remain in the relative safety of their own barracks.

The party left the barracks and made their way across the catwalk to the Warden’s office. Peering into the window they noticed the office was trashed, but otherwise unoccupied. They entered the room and made their way to the computer terminal in hopes of finding the location of their objective. They noticed large claw marks in the door, and Dasha pulled out her thermal scanners to check the room over. Through the door of the Warden’s private washroom, she saw the unmistakable thermal signature of a humanoid creature roughly seven feet tall.

Theed attempted to open the door and look inside, but it was being held shut from the other side. He attempted to engage in conversation with the creature on the other side of the door, who responded in a deep gravelly voice and inquired about the location of “Master”. Theed managed to coax the creature out, revealing an enormous rakghoul-Human hybrid wearing the tattered clothes of the Warden and carrying an electrostaff.

Meanwhile, R0-81T broke into the Warden’s computer and managed to find signs of activity from the Iron Hold security droids, fighting back against the Rakghoul tide but finding themselves overwhelmed. Additionally, R0-81T was able to find information on Gareth’s cousin, who was admitted to the infirmary following an injury during a shock-boxing match.

After some attempts at negotiation, Theed lost control of an already tenuous conversation with an aggressive and confused creature after the Warden-thing caught R0-81T hacking the Iron Hold network on the Warden’s personal computer. It charged at Theed, striking out with the electrostaff and knocking him back.

All hell broke loose as the party fought the Warden-thing within the confined space of the office. Blasters were fired and swords unsheathed, but the creature didn’t seem to be hindered whatsoever by the party’s barrage. It was making quick work of some of the party members, when a lucky blaster shot destroyed the electrostaff and opened the creature up to attacks.

Taking this bit of damage enraged the creature even more, who lashed out with the Force against R0-81t and Dasha, sending them flying into the office wall with an extremely powerful telekinetic blast. R0-81T found itself knocked prone under the desk, and used this opportunity to dig in and take aim at the creature. Meanwhile, Theed and Dasha pressed the attack with sword and knife while Gareth continued to blast away with his prized Nova Blaster.

Truly a situation of death by 1000 paper cuts, the creature slowly began to show damage. Pressing the attack, it launched another telekinetic barrage, even more powerful than the last. Three of the party members were picked up in the air and flung backwards, with enough force to cause significant injury and shatter the Tibanna Gas magazine within Gareth’s Nova Blaster. Unable to continue firing, he drew his sword as well and closed with the creature.

With critical wounds tallying up on both the party and the creature, Theed knew that he didn’t have much time left in the fight. He launched himself into the air with his vibrorapier extended, screaming “Witness Me” as he swung at the creature. With an accurate strike, Theed managed to slice clear through the creatures shoulder and lop off its arm, before the creature countered with another telekinetic blast that flung Theed into a wall, knocking him unconscious as a silver marker from the Warden’s desk burst over Theed’s face. To Valhalla.

With the creature on the ropes, Gareth moved in and blinded it with a strike across the eyes from his vibrosword, forcing the creature to its knees. Still stirring, the party (minus Theed) managed to finish it off.

It was at this point that we took a break, the party exhausted from their fight. The campaign will continue with the party bravely facing the catastophe within the Iron Hold.




Do You Like Piña Coladas? – 21 Oct 2015

Greetings, Walking Steak-People!

In this session the party finalized their plans for the raid on the Iron Hold, killed an angry Trandoshan, and walked into Raskurro’s Restaurant.

Having knocked out a Trandoshan at The Sleazy Sarlaac last session, R0-81T and Gareth dragged him into a back alley and cuffed him to a drain pipe attached to the wall of a building. They revived him and attempted to ask him some questions, but received nothing but threatening responses and angry stares. Still annoyed from having to fight, R0-81T and Gareth wasted no time initiating torture of the poor captured individual (named Slissk). R0-81T used its own batteries to jolt Slissk into semi-consciousness, after which Gareth regained his attention by lopping off a horn with his vibroknife. This only caused Slissk to get angrier and attempt to kick Gareth, nearly pulling the pipe off the wall in the process. The pair called Dasha, who showed up in a speeder to pick up the group while Theed continued to sleep off his hangover on the ship.

Once the party returned to the ship, they strapped Slissk to a gurney and attempted to resume the interrogation. R0-81T continuously threatened to remove parts of Slissk’s body, and Dasha attempted to inject him with a neuroparalytic to stop the thrashing although the syringe only broke off on the scaly skin. Eventually the combination of Dasha mentioning The Butcher along with R0-81T removing a toe caused Slissk to take notice, and even work out a deal. He would talk in exchange for being allowed to walk off the ship relatively intact. The party agreed to his terms, and Slissk gave them the skinny on Raskurro the Butcher and his enterprise trading slaves, both alive and as meat to those with such predilections. Satisfied with the information, the party attempted a “deal with the devil” sort of fulfillment of their end of the agreement, deciding to let Slissk walk off the ship, but in orbit. Gareth returned to the cockpit to pilot the ship, while Theed continued to sleep having woken up only long enough to clean up his own vomit.

Dasha and R0-81T exited the medical bay, only to hear a loud bang and clatter. The moment that he heard the engines powering up, Slissk erupted with rage at being deceived. He tipped the gurney, breaking it into pieces, and charged through the medbay door at R0-81T and Dasha in a furious blood rage. He fixated on Dasha, charging her with his claws and causing a couple of critical wounds in the process. Theed, meanwhile, heard the commotion and awoke from his slumber. He grabbed his Vibrorapier from the wall of his quarters and managed to sneak up to just behind Slissk before stabbing him through. Throughout this brawl, Gareth remained blissfully unaware of the events unfolding below the cockpit. He continued to fly the ship into orbit, bopping along to the hottest galactic pop music and wondering if he did, in fact, like piña coladas.

Unfortunately, the combined efforts of Dasha, R0-81T, and Theed were not quite enough to drop the big lizard. In a great display of leadership, Theed called up to Gareth and instructed him to disable the intertial dampeners on the ship and pull into a hard turn, while shouting at everyone else to “hold on!”. The party managed to grab onto something as Gareth performed a high-G maneuver which caused Slissk to fly into the nearest bulkhead, rendering him unconscious. Gareth put the ship on autopilot, walked down to the medbay, and executed Slissk with a single blaster shot before throwing him out of the airlock. The party took this opportunity to sleep off their strain and lick their wounds before heading back down to Sleheyron.

Having discovered who and what Raskurro the Butcher was, the group went to the small outlaw spaceport at which Raskurro’s Hutt Pleasure Skiff was parked. They managed to convince the attending staff that they were there on business, as Slissk had mentioned that Raskurro was having trouble procuring the necessary roster of fighters prior to the slave shockboxing event at the Iron Hold. Having been accepted into the spaceport, Theed made his way down to the Pleasure Skiff while the remainder of the group waited in the terminal.

Theed met with Raskurro’s lieutenant, who agreed to grant a discussion with the Hutt after minimal convincing. Theed was led through the cargo bay full of slaves, past the meat locker, and into the Hutt’s private quarters where Raskurro was toying with a Twi’lek slave. Although it was an extremely difficult negotiation, Theed did eventually manage to impress Raskurro with his knowledge of Hutt Shell Armour and convinced the corpulent Hutt to allow him an opportunity to prove himself as a slaver. He promised to deliver fighters to Raskurro before the shockboxing event in several days’ time, and left.

The party then discussed this plan with Trex, and eventually got on comms with their on-call mercenary outfit, The Fighting Nexu. They informed them of a plan and stated that they would need a group of fighters including at least one experienced demolitionist, and a half-dozen strong looking men to act as gladiatorial slaves. The mercenary company agreed to do such a dangerous mission for an exorbitant fee, after which Theed returned to Raskurro and negotiated terms.

Raskurro agreed to include Theed and his companions as a part of his entourage into The Iron Hold, maintaining ownership of their own slaves, on one condition. Theed would pay Raskurro 70% of all winnings and earnings collected during the event. The two shook hands in the traditional Hutt fashion, and Theed was on his way.

Next Session the party enters The Iron Hold! Now is a good time to include any preparations that you would like to make beforehand, and hash out some plans.

Slissk: What do you want to know?
R0-81T: How long it will take your leg to grow back after I cut it off.

Dasha: He paid for his own funeral… no more Trandoshans!

Theed: People don’t like becoming steaks. Who would have thought?!


The Drinking Contest – 9 Oct 2015

Hello and happy Long Weekend!

In our last session, the party went into town to search for connections to the Iron Hold Shockboxing league / slave trade. Hoping to find someone invited to the next event, the party split up to maximize their odds.

Gareth and R0-81T visited The Sleazy Sarlaac, a dive bar known for its violent entertainment and even more violent clientele. Gareth picked the biggest Trandoshan in the room and sidled up beside him at the bar, hoping to engage in some conversation. After some terse words between Gareth, the Trandoshan, and his lackeys, R0-81T decided that the most efficient course of action would be a swift metallic punch to a leathery face. Before long, the Trandoshan had been knocked unconscious over the bar and his lackeys had been either killed or otherwise incapacitated. The pair picked up their unconscious mark and made their way back to the ship (I think).

While this was going on, Theed and Dasha decided to visit an upscale cigar lounge hoping to find someone of low moral status and high wealth who would be able to invest such high-stakes blood sports. Watching a Shockboxing event on the holo screen, Theed did his best to seem extremely interested. This attracted the attention of a local businessman and slave owner named Thad, who was keen to meet another man of means and his “servant girl”. After some careful conversation, Theed and Thad (heh) engaged in a drinking contest, the winner providing information to the other.

As the two exchanged stories of slave rebellion and adventure, Dasha managed to slip some narcotics into Thad’s beverage which encouraged him to loosen up a little bit and provide some more personal information. After far too many beverages, Thad broke down – sobbing into his empty glass and lamenting involvement with “Raskurro the Butcher” in the local slave trade.

Satisfied with this information, an extremely inebriated Theed stood up and (with Dasha’s help) left the bar confident in his findings.


2 xp for the whole party for their night on the town.

You now are in possession of an unconscious Trandoshan of unknown name and origin.

You are now aware of a slaver known as Raskurro the Butcher.

What will you do next?

In Which a Modulated Voice Said “Clang” – 4 Oct 2015

Greetings, Spicy Smugglers!

The adventure last night was a good one. The party returned back to Unit Zulu, only to be chewed out by Trex for their recent “tactical operation” at the slave market. Clearly dissatisfied, Trex stormed off, but Jayde was able to salvage the operation by providing guidance and information about the Slavers‘ base of operations out in the basalt wastes.

After speaking with Niko and “interrogating” the Auctioneer, the party decided to perform a reconnaissance mission at the box canyon in which the slavers’ base entrance was discovered.

After climbing the jagged cliff-face up to the plateau at the canyons edge, the group immediately discovered evidence of a patrol. The group managed to sneak just ahead of the patrol (a sharpshooter team designated Watcher 2-1) long enough to observe an armoured landspeeder offload a new group of prisoners at the gates of Iron Hold. On their return to the rappel site, however, R0-81T tripped and fell, hitting the ground with a metallic clatter.

Watcher 2-1 slowly approached the party, who hit the deck the moment the droid fell in an attempt to stay out of sight. With the sniper keeping his distance with rifle at the ready, the spotter approached towards the source of the sound and tossed a rock in the general direction of the clatter. Though the rock missed every member of the party, the droid said Clang, setting off a quick moment of combat.

Not wanting to use noisy blasters, the party attempted to engage Watcher 2-1 in melee. Realizing that it would take too long to reach them, Theed stood up and threw his vibrorapier towards the spotter. The blade struck the spotter in the middle of his chest, piercing his armour and fatally wounding him. While this happened, Gareth and R0-81T managed to scuttle towards the sniper with Dasha ran towards him. Gareth popped from the shadows to strike with his vibrosword – causing some pain but not quite wounding the sniper, who in turn struck Gareth with the butt of his Disruptor Rifle and then began running for help. Unable to make it to the melee in time, R0-81T produced a handful of long-concealed chili powder and hurled it at the sniper, but instead struck Dasha in the face causing momentary blindness.

The sniper initially fumbled for his radio, unable to find it in his shock and confusion. Eventually though he managed to distance himself from the party and call for help. The alarm sounded in Iron Hold, prompting the party to break from combat and head towards their ropes to make a successful escape down the cliffside.

Although the party was unable to avoid alerting the slavers, they did manage to get some very useful information about the facility which will be used to plan their upcoming rescue of Alwyn.

What will the party do next? Tune in next time!

Gee Ehm.

Leaping Lizards! – 24 Aug 2015

Busy at the moment, but quick overview is that the party met Gareth’s contact on Sleheyron, only to be ambushed by slavers (and nearly captured) in an alley. Arrived at Rebel special operations hideout, met Jayde Kadros and… a familiar Trandoshan buddy!

Cratala was turned to the Rebellion as per her wishes, party received some cash money, and Jayde asked them to look into a slaving operation run by a local Hutt group under the thumb of an Imperial Intelligence Service officer.

Mission, to be done in any order:

1. Infiltrate Imperial Intelligence – Assassinate Officer – Retrieve Data from Imperial Databanks – Stop the flow of information to the Hutts – If possible, discourage further surveillance on Sleheyron rebel activities.

2. Infiltrate Hutt slaver, possibly posing as buyers at a nearby slave market to gather info – Rescue captured Rebellion personnel – Determine location of Gareth’s cousin – If possible, eliminate slave consolidation center.

SO my question to the party: What would you all prefer to do first?

Where’d you Learn That Cheech, Drug School? – 17 Aug 2015

Greetings, you valiant street-fighting drug-smuggling intergalactic troublemakers!

In our last episode, the party stopped on Junction to take a breather after having managed to escape Space Australia with limbs intact and brains mostly not dead, the medic excluded. Dr. Cratala is hiding out on board The Encounter after pleading with the party to turn her over to the Rebellion.

After picking up some vital supplies, the party set their sights towards rearming themselves in the black markets of Junction. Gareth managed to find some information on a coveted and extremely rare blaster pistol that was in the possession of a Trandoshan weapons trader, and dragged Theed along as he went to sniff out its location. Da’Echa wisely stayed back aboard The Encounter to set up her new poison synthesis laboratory in her quarters. R0-81T was off doing whatever it is that R0-81T does in its down time.

Gareth and Theed arrived in the crowded market just as a gunfight broke out between the weapons dealer and his smuggler associate Corte, and their respective crews. Sitting in the shadows as gangsters and civilians alike were gunned down, Theed decided to make his move by stealing the weapon crate while cloaked, but otherwise in sight of the parties involved. At the same moment, Gareth emerged from the shadows to take down Corte with a shot to the head. The Trandoshan chased down Theed, tackling him and dealing some damage with his claws, which simultaneously firing a disruptor pistol at Gareth.

The “dynamic” duo got the better of the Trandoshan, though, with Gareth luring him up to a standing position and Theed stabbing him in the back with three quick jabs of his new Vibrorapier.

Though the box only contained a few contraband rifles, the party was able to track down the Trandoshan’s ship in its docking bay. After some charming words, significant bribes, and negotiation, they convinced the hired mercenaries to take a walk while the party took off with the Trandoshan’s ship. A ship which, as it turned out, was full of drugs and not guns. Gareth found his Nova Pistol though, so I guess that’s ok. R0-81T kept offering to “start a bank” and “give away free money”.

The party now awaits word from Gareth’s Rebellion contact before leaving Junction behind.

Game this Wednesday as usual. If it’s too hot in my house we’ll find somewhere else to go.
Oh, the party also managed to put an impromptu mercenary company on retainer. Thus may begin the fatal adventures of The Fighting Nexu.